Get SIZE ASIZE 0 ; GoTo 0x2006e0 0 ; Get bones Long 0 ; Math bones *= 0x60 ; Math Qprime = 0 ; Math Qprimeprime = 0 ; GoTo bones 0 SEEK_CUR ; SavePos gold 0 ; Math silversilversilver = gold ; Math ccount = 0 ; For htp = 0 < SIZE ; Math Qprime = 0 ; Math Qprimeprime = 0 ; Math ccount += 1 ; log MEMORY_FILE 0 0 ; log MEMORY_FILE2 0 0 ; log MEMORY_FILE3 0 0 ; GoTo silversilversilver 0 ; Math gold = silversilversilver ; GoTo 0x14 0 SEEK_CUR ; Get meshnumber Long 0 ; If meshnumber > 2 ; Cleanexit ; EndIF ; If meshnumber = 0 ; Cleanexit ; EndIF ; If meshnumber = 2 ; GoTo gold 0 ; GoTo 0x70 0 SEEK_CUR ; Get mesh2vertex Long 0 ; Get mesh1vertex Long 0 ; Get mesh2face Long 0 ; Get mesh1face Long 0 ; Math vertextotal = mesh2vertex ; Math vertextotal += mesh1vertex ; Math facetotal = mesh2face ; Math facetotal += mesh1face ; GoTo gold 0 ; GoTo 0x88 0 SEEK_CUR ; SavePos goldgold 0 ; SavePos silversilver 0 ; EndIF ; If meshnumber = 1 ; GoTo gold 0 ; GoTo 0x54 0 SEEK_CUR ; Get mesh1vertex Long 0 ; GoTo gold 0 ; GoTo 0x5C 0 SEEK_CUR ; Get mesh1face Long 0 ; Math vertextotal = mesh1vertex ; Math facetotal = mesh1face ; GoTo gold 0 ; GoTo 0x6C 0 SEEK_CUR ; SavePos goldgold 0 ; SavePos silversilver 0 ; EndIF ; For jjj = 1 To mesh1vertex ; GoTo silversilver 0 ; Get Type1 Long 0 ; Get Type2 Long 0 ; Get Type3 Long 0 ; GoTo 0x24 0 SEEK_CUR ; SavePos silversilver 0 ; GoTo Qprime MEMORY_FILE2 ; Put Type1 Long MEMORY_FILE2 ; Put Type2 Long MEMORY_FILE2 ; Put Type3 Long MEMORY_FILE2 ; SavePos Qprime MEMORY_FILE2 ; Next jjj ; GoTo goldgold 0 ; Math jump = vertextotal ; Math jump *= 0x30 ; GoTo jump 0 SEEK_CUR ; SavePos goldgoldgold 0 ; SavePos silversilversilver 0 ; For tyty = 1 To mesh1face ; GoTo silversilversilver 0 ; Get Type1 Short 0 ; Get Type2 Short 0 ; Get Type3 Short 0 ; SavePos silversilversilver 0 ; GoTo Qprimeprime MEMORY_FILE3 ; Put Type1 short MEMORY_FILE3 ; Put Type2 short MEMORY_FILE3 ; Put Type3 short MEMORY_FILE3 ; Put 0 Short MEMORY_FILE3 ; SavePos Qprimeprime MEMORY_FILE3 ; Next tyty ; If meshnumber = 2 ; Math silversilversilver += mesh2face ; Math silversilversilver += mesh2face ; Math silversilversilver += mesh2face ; Math silversilversilver += mesh2face ; Math silversilversilver += mesh2face ; Math silversilversilver += mesh2face ; EndIF ; Get Zw3 ASIZE MEMORY_FILE3 ; Math Zf3 = Zw3 ; Math Zf3 /= 8 ; Get Zw2 ASIZE MEMORY_FILE2 ; Math Zf2 = Zw2 ; Math Zf2 /= 12 ; Math FaceNumber = Zf3 ; Math VertexNumber = Zf2 ; Math Snake = VertexNumber ; Math Snake *= 12 ; Math Dragon = FaceNumber ; Math Dragon *= 8 ; Math Sum = Dragon ; Math Sum += Snake ; Math SumSum = Sum ; Math SumSum += 60 ; Math QQQ = 60 ; Math QQQ += Snake ; Math QQ = 52 ; Math qaz = 0 ; Math wsx = 0 ; log MEMORY_FILE4 0 SumSum ; For Vertex = 0 < Zw2 ; GoTo qaz MEMORY_FILE2 ; Get D byte MEMORY_FILE2 ; SavePos qaz MEMORY_FILE2 ; GoTo QQ MEMORY_FILE4 ; Put D Byte MEMORY_FILE4 ; SavePos QQ MEMORY_FILE4 ; Next Vertex ; For Face = 0 < Zw3 ; GoTo wsx MEMORY_FILE3 ; Get D byte MEMORY_FILE3 ; SavePos wsx MEMORY_FILE3 ; GoTo QQQ MEMORY_FILE4 ; Put D Byte MEMORY_FILE4 ; SavePos QQQ MEMORY_FILE4 ; Next Face ; GoTo 0 MEMORY_FILE4 ; set M Byte 0x4D ; Put M Byte MEMORY_FILE4 ; set M Byte 0x4D ; Put M Byte MEMORY_FILE4 ; Math M = Sum ; Math M += 60 ; Put M Long MEMORY_FILE4 ; set M Byte 0x02 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x0A ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x03 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x3D ; Put M Byte MEMORY_FILE4 ; set M Byte 0x3D ; Put M Byte MEMORY_FILE4 ; Math M = Sum Math M += 44 ; Put M Long MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x40 ; Put M Byte MEMORY_FILE4 ; Math M = Sum Math M += 38 ; Put M Long MEMORY_FILE4 ; set M Byte 0x64 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x72 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x61 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x67 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x6F ; Put M Byte MEMORY_FILE4 ; set M Byte 0x6E ; Put M Byte MEMORY_FILE4 ; set M Byte 0x6A ; Put M Byte MEMORY_FILE4 ; set M Byte 0x61 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x6E ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE4 ; Math M = Sum Math M += 22 ; Put M Long MEMORY_FILE4 ; Set M Byte 0x10 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE4 ; Math M = Snake ; Math M += 8 ; Put M Long MEMORY_FILE4 ; Math M = VertexNumber ; Put M Short MEMORY_FILE4 ; Math JumpJump = Snake ; Math JumpJump += 52 ; GoTo JumpJump MEMORY_FILE4 ; set M Byte 0x20 ; Put M Byte MEMORY_FILE4 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE4 ; Math M = FaceNumber ; Math M *= 8 ; Math M += 8 ; Put M Long MEMORY_FILE4 ; Math M = FaceNumber ; Put M Short MEMORY_FILE4 ; Get SIZE4m ASIZE MEMORY_FILE4 ; Math cccount = ccount ; string cccount += .3ds ; Log cccount 0 SIZE4m MEMORY_FILE4 ; Next htp ;