Get Q ASIZE 0 ; For T = 0 < Q ; findloc OFFSET string "\x53\x53\x48\x31\x2E\x30\x31\x61\x04\x00\x0E\x00" ; GoTo OFFSET 0 ; SavePos fox 0 ; GoTo 12 0 SEEK_CUR ; Get Jump Long 0 ; GoTo fox 0 ; GoTo Jump 0 SEEK_CUR ; SavePos base 0 ; GoTo 16 0 SEEK_CUR ; Get meshname String 0 ; GoTo base 0 ; GoTo 28 0 SEEK_CUR ; Get vertexes Long 0 ; GoTo base 0 ; GoTo 64 0 SEEK_CUR ; SavePos meshstart 0 ; Math meshsize = vertexes ; Math meshsize *= 16 ; log meshname meshstart meshsize ; GoTo 12 0 SEEK_CUR ; Get Length Long 0 ; Get Length Long 0 ; Get Length Long 0 ; Get Length Long 0 ; Math T = meshstart ; Math T += meshsize ; Next T ;