open FDSE ? 1 ; log MEMORY_FILE1 0 0 ; findloc OFFSET string "\x10\x41" 0 0 ; GoTo OFFSET 0 ; GoTo 2 0 SEEK_CUR ; GoTo 4 0 SEEK_CUR ; Get vertexnumber Short 0 ; SavePos vertexstart 0 ; Math jump = vertexnumber ; Math jump *= 12 ; GoTo jump 0 SEEK_CUR ; GoTo 6 0 SEEK_CUR ; Get facenumber Short 0 ; Math f3 = facenumber ; Math f3 *= 3 ; SavePos facestart 0 ; Math jump = facenumber ; Math jump *= 8 ; GoTo jump 0 SEEK_CUR ; findloc OFFSET string "\x00\x00\x01\x00\x02\x00\x03\x00" 0 0 ; GoTo OFFSET 0 ; GoTo -2 0 SEEK_CUR ; Get d Short 0 ; Math jump = d ; Math jump *= 2 ; GoTo jump 0 SEEK_CUR ; GoTo 6 0 SEEK_CUR ; Get uvnumber Short 0 ; SavePos uvstart 0 ; Math v12 = vertexnumber ; Math v12 *= 12 ; Math testlion = vertexnumber ; Math testlion *= 30 ; Math testtiger = facenumber ; Math testtiger *= 6 ; Math feline = testlion ; Math feline += testtiger ; Math feline += 52 ; Math feline += 177 ; Math facenumberprime = facenumber ; Math facenumberprime *= 3 ; For q = 1 To feline ; Put 0 Byte MEMORY_FILE1 ; Next q ; GoTo 0 MEMORY_FILE1 ; set M Byte 0x0C ; Put M Byte MEMORY_FILE1 ; set M Byte 0x56 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x65 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x52 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x65 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x6E ; Put M Byte MEMORY_FILE1 ; set M Byte 0x64 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x65 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x72 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x4D ; Put M Byte MEMORY_FILE1 ; set M Byte 0x65 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x73 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x68 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x02 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x0F ; Put M Byte MEMORY_FILE1 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE1 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE1 ; Put vertexnumber Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; For hhh = 1 To vertexnumber ; GoTo vertexstart 0 ; Get Type1 Long 0 ; Get Type2 Long 0 ; Get Type3 Long 0 ; SavePos vertexstart 0 ; GoTo gold MEMORY_FILE1 ; Put Type1 Long MEMORY_FILE1 ; Put Type2 Long MEMORY_FILE1 ; Put Type3 Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; Next hhh ; Put vertexnumber Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; For ggg = 1 To vertexnumber ; GoTo gold MEMORY_FILE1 ; Put 0 Byte MEMORY_FILE1 ; Put 0 Byte MEMORY_FILE1 ; Put 0x80 Byte MEMORY_FILE1 ; Put 0x3F Byte MEMORY_FILE1 ; Put 0 Long MEMORY_FILE1 ; Put 0 Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; Next ggg ; Put vertexnumber Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; For fff = 1 To vertexnumber ; GoTo uvstart 0 ; Get Type1 Long 0 ; Get Type2 Long 0 ; SavePos uvstart 0 ; GoTo gold MEMORY_FILE1 ; Put Type1 Long MEMORY_FILE1 ; Put Type2 Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; Next fff ; GoTo gold MEMORY_FILE1 ; GoTo 16 MEMORY_FILE1 SEEK_CUR ; SavePos gold MEMORY_FILE1 ; Put facenumberprime Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; For ddd = 1 To facenumber ; GoTo facestart 0 ; Get Type1 Short 0 ; Get Type2 Short 0 ; Get Type3 Short 0 ; Get Type4 Short 0 ; SavePos facestart 0 ; GoTo gold MEMORY_FILE1 ; Put Type1 Short MEMORY_FILE1 ; Put Type2 Short MEMORY_FILE1 ; Put Type3 Short MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; Next ddd ; Get ZE ASIZE 1 ; Math qp = 0 ; GoTo gold MEMORY_FILE1 ; Put 01 Long MEMORY_FILE1 ; Put 02 Long MEMORY_FILE1 ; Put 00 Long MEMORY_FILE1 ; Put vertexnumber Long MEMORY_FILE1 ; Put 00 Long MEMORY_FILE1 ; Put facenumber Long MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; For sss = 1 To ZE ; GoTo qp 1 ; Get zxc Byte 1 ; SavePos qp 1 ; GoTo gold MEMORY_FILE1 ; Put zxc Byte MEMORY_FILE1 ; SavePos gold MEMORY_FILE1 ; Next sss ; Get SIZE ASIZE MEMORY_FILE1 ; Log fprt_hood_crate_small01_l0.draw 0 SIZE MEMORY_FILE1 ;