Use the script above on PACKDATA.CIG to convert some of the 3d models
into the .3ds format.
Format of some of the models:
.....
00 00 14 03 01 00 01 01 80 XX 6C
Where XX is the number of Vertexes
{4ByteFloatingPointVertexes(X,Y,Z)+4ByteFloatingPointWeight}
Most of the games data is in the file called PACKDATA.CIG
Use the script above on PACKDATA.CIG to convert some of the 3d models
into the .3ds format.
Format of some of the models:
.....
00 00 14 03 01 00 01 01 80 XX 6C
Where XX is the number of Vertexes
{4ByteFloatingPointVertexes(X,Y,Z)+4ByteFloatingPointWeight}