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Wallace and Gromit The Curse of the WereRabbit
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This game is about an elderly and his dog, who are detectives.
Some levels are stored in the AUXDATA.ZAP file.
Level terrain is stored in the following format:
HIT files:
36BYTE arrays
{4ByteFloatVertexes(X,Y,Z) 4ByteFloatNormals(X,Y,Z) FF BF 00 FF 00 00 00 00 00 00 00 00}
Aux.rends:
00 00 00 20 3F 3F 00 00
04 04 00 01 00 80 02 6C
00 C0 01 30 00 C0 01 30
00 C0 02 30
XX
00 00 00
29 30 00 00 3F 00 00 00
00 00 00 00 00 C0 2E 30
02 80 {
XX
-1} 69
{UnknownArray}
({XX+2} 80 01 6C} 4ByteWeight{X,Y,Z})
03 01 00 01 01 00 00 05
(
XX
+2) 80 29 69
{2ByteVertexes(X,Y,Z)}
00 00 00 05 {
XX
+3} 80 29 6A
{1ByteNormalMappings(X,Y,Z)}
??1Byte
{
XX
+5} C0 29 6E
{1ByteColorMappings(Red,Green,Blue)+80}
03 02 00 01 {
XX
+3} 80 52 71
{2ByteTextureMappings(U,V)
(02 00 00 14)
ZeroPadding
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Some levels are stored in the AUXDATA.ZAP file.
Level terrain is stored in the following format:
HIT files:
36BYTE arrays
{4ByteFloatVertexes(X,Y,Z) 4ByteFloatNormals(X,Y,Z) FF BF 00 FF 00 00 00 00 00 00 00 00}
Aux.rends:
00 00 00 20 3F 3F 00 00
04 04 00 01 00 80 02 6C
00 C0 01 30 00 C0 01 30
00 C0 02 30 XX 00 00 00
29 30 00 00 3F 00 00 00
00 00 00 00 00 C0 2E 30
02 80 {XX-1} 69
{UnknownArray}
({XX+2} 80 01 6C} 4ByteWeight{X,Y,Z})
03 01 00 01 01 00 00 05
(XX+2) 80 29 69
{2ByteVertexes(X,Y,Z)}
00 00 00 05 {XX+3} 80 29 6A
{1ByteNormalMappings(X,Y,Z)}
??1Byte
{XX+5} C0 29 6E
{1ByteColorMappings(Red,Green,Blue)+80}
03 02 00 01 {XX+3} 80 52 71
{2ByteTextureMappings(U,V)
(02 00 00 14)
ZeroPadding