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Scripts To Convert Models
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Bloody Roar 4
Cabela's Big Game Hunter 2008
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Car models are contained in the BDD files, with one character/car per BDD file.
01 00 00 05 B5 00 XX 69
{2ByteSignedIntegerVertexes(X,Y,Z)}
[padding]
(optional [00 00 00 05 03 01 00 01 38 02 01 6C XX 80 00 00])
00 00 00 05 75 01 3D 6A
{3ByteMapping(#1,#2,#2)}
08 00 00 15 03 01 00 01 VV 02 01 6C QQ 80 00 00
?????
!! 42 @@ 62
{1ByteMapping}
(!!) 42 (@@) 62
{1ByteMapping}
00 00 00 20 70 70 70 70 ## 02 XX 75
{2ByteSignedIntegerTextureMapping(U,V)}
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Car models are contained in the BDD files, with one character/car per BDD file.
01 00 00 05 B5 00 XX 69
{2ByteSignedIntegerVertexes(X,Y,Z)}
[padding]
(optional [00 00 00 05 03 01 00 01 38 02 01 6C XX 80 00 00])
00 00 00 05 75 01 3D 6A
{3ByteMapping(#1,#2,#2)}
08 00 00 15 03 01 00 01 VV 02 01 6C QQ 80 00 00
?????
!! 42 @@ 62
{1ByteMapping}
(!!) 42 (@@) 62
{1ByteMapping}
00 00 00 20 70 70 70 70 ## 02 XX 75
{2ByteSignedIntegerTextureMapping(U,V)}