The data files for this game are compressed using an unknown compression routine, so the main 32 megabyte memory has to be dumped to be able to look at non-compressed data.
pantherhead.jpg


Mesh format:
FF FF FF FF 01
2ByteInteger#NumVertexes
Unknown10Byte
2ByteInteger#UVCoords
Unknown2Byte
{4ByteFloatVertexes(X,Y,Z)+4ByteUnknown}
{4ByteFloatNormalMappings(X,Y,Z)+4ByteUnknown}
{4ByteFloatUVMappings(U,V)LIST}
Begin Submesh(s) Section(s)
{01 00}
{4ByteInteger#NumFaces}
{Face:Vertex#1,Vertex#2,Vertex#3}
{4ByteFloatFACENormalMappings(X,Y,Z)+4ByteUnknown}
{UVFACEReference:4ByteIntegerUV#1,4ByteIntegerUV#2,4ByteIntegerUV#3}
Unknown4ByteInteger
Submesh #2......