A partially converted Wolf body mesh.
XX 00 00 00 03 00 00 00 00 00 00 00 ZZ [80] 00 00
{4ByteSignedIntegers, Unknown4bytefloats(#1,#2,#3,#4)}
Where XX is the number of Vertexes
The meshes are made up of a series of QuadStrips (4Vertexes connected to each to form 2 faces).
The main data file is called GAMEPAK1.DFU
The file BINPAK1.DFU lists some files used in GAMEPAK1.DFU.
File extensions referenced in BINPAK1.DFU:
.dcn
.sfd
File extensions referenced in GAMEPAK1.DFU
.tga Texture Files
A partially converted Wolf body mesh.
XX 00 00 00 03 00 00 00 00 00 00 00 ZZ [80] 00 00
{4ByteSignedIntegers, Unknown4bytefloats(#1,#2,#3,#4)}
Where XX is the number of Vertexes
The meshes are made up of a series of QuadStrips (4Vertexes connected to each to form 2 faces).
The main data file is called GAMEPAK1.DFU
The file BINPAK1.DFU lists some files used in GAMEPAK1.DFU.
File extensions referenced in BINPAK1.DFU:
.dcn
.sfd
File extensions referenced in GAMEPAK1.DFU
.tga Texture Files