Use the above script on the EEMEMORY.BIN file inside your Tekken 4 PCSX2 savestates.
(Unzip the savestate using the program 7Zip)
The games files are compressed so to work with uncompressed data savestates
or RAM dumps are needed.
Character models seem to be stored in files that begin with the
ASCII header CHRTK4 which is
43 48 52 54 4B 34
in Hexadecimal
The format of some types of models are as follows:
Sub mesh format:
.....
04 01 00 01 00 00 00 10 5E 40 XX 68
{4ByteFloatingPointVertexes(X,Y,Z)}
04 01 00 01 5F 40 XX 6C
{4ByteFloatingPointNormalMappings(X,Y,Z)+00 00 00 00}
04 01 00 01 60 40 XX 6C
{16ByteUnknownArrays}
04 01 00 01 61 40 XX 6D
{8ByteUnknownArrays}
Use the above script on the EEMEMORY.BIN file inside your Tekken 4 PCSX2 savestates.
(Unzip the savestate using the program 7Zip)
The games files are compressed so to work with uncompressed data savestates
or RAM dumps are needed.
Character models seem to be stored in files that begin with the
ASCII header CHRTK4 which is
43 48 52 54 4B 34
in Hexadecimal
The format of some types of models are as follows:
Sub mesh format:
.....
04 01 00 01 00 00 00 10 5E 40 XX 68
{4ByteFloatingPointVertexes(X,Y,Z)}
04 01 00 01 5F 40 XX 6C
{4ByteFloatingPointNormalMappings(X,Y,Z)+00 00 00 00}
04 01 00 01 60 40 XX 6C
{16ByteUnknownArrays}
04 01 00 01 61 40 XX 6D
{8ByteUnknownArrays}