Use the above script to convert the models in the .PS2 into .3ds files with UVs.
Models are contained in the .PS2 files.
The models are stored in vertex arrays as follows:
{4ByteFloatVertex(X,Y,Z)+1ByteUnknown+1ByteCONN+2ByteFloat#1, 4ByteFloatTextureMapping(U,V) +00 00 80 3F+4ByteFloatWeight#2, 4ByteFloatNormalMapping+00 00 00 00, 4ByteUnknownInteger#1+4ByteUnknownInteger#2+4ByteFloatWeight#3+4ByteFloatWeight#4}
Use the above script to convert the models in the .PS2 into .3ds files with UVs.
Models are contained in the .PS2 files.
The models are stored in vertex arrays as follows:
{4ByteFloatVertex(X,Y,Z)+1ByteUnknown+1ByteCONN+2ByteFloat#1, 4ByteFloatTextureMapping(U,V) +00 00 80 3F+4ByteFloatWeight#2, 4ByteFloatNormalMapping+00 00 00 00, 4ByteUnknownInteger#1+4ByteUnknownInteger#2+4ByteFloatWeight#3+4ByteFloatWeight#4}