All of the models are in the .DBU files.

File Extension list:
.CUT Cutscene
.SCC
.DBL Contain Certain Textures
.SCC
.PSS PS2 format Video
.DBA Audio
.HOG Audio
.IRX PS2 Drivers (ie Memory Cards and other Hardware)
.FNT Fonts
.ICO
.DBU Level Data Files
Partial list of subfile extensions inside .DBU files:
--.db
--.tga Textures


takram.jpg

This is the Ram mesh
Use the following script to convert the character models in the .DBU files into .3ds models.



Terminology:
Many but not all Static models list the name of the mesh with the word Shape at the end (the S is nearly always capitalized)
Models for characters and creatures that have animations associated with them usually have the name meshshape in their name.
Static Mesh format:
(08 {if the first subsection} (02 other wise)) 80 ?? 6C)
4bytefloatVertexes(X,Y,Z)+4bytefloatWeight(The leftmostByte is usually 80 which simply means less digits for the games engine to calculate)
4byteFloatWeights
{00 80 02 6C) 4Byte#Vertexes 4Byte#Weights