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Suikoden III
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suikoden
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This is a RPG for the PS2
Suikoden3BINTo3ds.bms
Details
Download
11 KB
Models can be found in TAIKEN2.BIN (or at least in the demo).
Partial Format of the meshes:
....
10 03 00 00 75 00 00 00
4ByteIntegerFaceNumber
4ByteIntegerVertexNumber
01 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F
{4ByteFloatUVMappings(U,V)}
{2ByteIntgerFaceIndex(Vertex#1,Unknown,Vertex#2,Vertex#3}
4ByteFloatUnknown#1, 4ByteFloatUnknown#2,4ByteFloatUnknown#3
01 00 00 00 01 00 00 00
{4ByteFloatVertexes(X,Y,Z)}
{4ByteFloatNormalMappings(X,Y,Z)}
The following applies to the Suikoden 3 found on OPM DISC 63
Most of the games data is stored in .DAT files.
Some (all?) of the models are in the PLADATA.DAT file
In addition to character textures used in the game, there are what appears to be college (American) Football team logos in the files.
For example:
Suikoden3DATtexture.bms
Details
Download
20 KB
Suikoden3DATto3dsALPHA.bms
Details
Download
7 KB
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Models can be found in TAIKEN2.BIN (or at least in the demo).
Partial Format of the meshes:
....
10 03 00 00 75 00 00 00
4ByteIntegerFaceNumber
4ByteIntegerVertexNumber
01 00 00 00 00 00 80 3F 00 00 80 3F 00 00 80 3F
{4ByteFloatUVMappings(U,V)}
{2ByteIntgerFaceIndex(Vertex#1,Unknown,Vertex#2,Vertex#3}
4ByteFloatUnknown#1, 4ByteFloatUnknown#2,4ByteFloatUnknown#3
01 00 00 00 01 00 00 00
{4ByteFloatVertexes(X,Y,Z)}
{4ByteFloatNormalMappings(X,Y,Z)}
The following applies to the Suikoden 3 found on OPM DISC 63
Most of the games data is stored in .DAT files.
Some (all?) of the models are in the PLADATA.DAT file
In addition to character textures used in the game, there are what appears to be college (American) Football team logos in the files.
For example: