The data for this game is mostly in ALLDATA.DAT
The directory for that file is stored in ALLDATA.DSB
The meshes for this game have a list of bone-joints near the beginning of the file.
The following is how the vertex data is stored in chunks with several components in each chunk:
00 80 XX 68
4bytefloatVertexes(X,Y,Z)
4bytefloatNormalMappings(X,Y,Z)
30 80 XX 64
unknownsection of 8ByteArrays
4bytefloatTexCoords(U,V)
60 C0 (XX/2) 6E
unknown4bytesection
The data for this game is mostly in ALLDATA.DAT
The directory for that file is stored in ALLDATA.DSB
The meshes for this game have a list of bone-joints near the beginning of the file.
The following is how the vertex data is stored in chunks with several components in each chunk:
00 80 XX 68
4bytefloatVertexes(X,Y,Z)
4bytefloatNormalMappings(X,Y,Z)
30 80 XX 64
unknownsection of 8ByteArrays
4bytefloatTexCoords(U,V)
60 C0 (XX/2) 6E
unknown4bytesection