The character models are found in the .RES files, such as DONKEY_2.RES
The models (among other things in the RES files) have the following format:
Submesh format:
02 80 XX 6E
{Possible2ByteSignedIntegerUVMappings(U,V)}
03 80 XX 69
{2ByteSignedVertexes(X,Y,Z)}
04 80 XX 65
{Possible2ByteSignedIntegerUVMappings(U,V)}
Note that even though the game uses "69" in the vertex header, the vertexes are tristrips.
The character models are found in the .RES files, such as DONKEY_2.RES
The models (among other things in the RES files) have the following format:
Submesh format:
02 80 XX 6E
{Possible2ByteSignedIntegerUVMappings(U,V)}
03 80 XX 69
{2ByteSignedVertexes(X,Y,Z)}
04 80 XX 65
{Possible2ByteSignedIntegerUVMappings(U,V)}
Note that even though the game uses "69" in the vertex header, the vertexes are tristrips.