Skip to main content
guest
Join
|
Help
|
Sign In
PS23DFormat
Home
guest
|
Join
|
Help
|
Sign In
Wiki Home
Recent Changes
Pages and Files
Members
Favorites
20
All Pages
20
home
Scripts To Convert Models
How To Extract Models
List of Games
Contact Me
3D Architecture
Ace Combat 4
Ace Combat 5
Area 51
Bloody Roar 4
Cabela's Big Game Hunter 2008
Cabela's Dangerous Hunts
Champions Return to Arms
Cold Winter
Crash of the Titans
Crash Tag Team Racing
Darkwatch
Dead to Rights
Digimon World Data Squad
Dragon Ball Z Budokai 2
see more
Add
Add "All Pages"
Done
Shadow Hearts
Edit
0
3
…
3
Tags
earth
history
shadow
edit
Save
Cancel
Notify
RSS
Backlinks
Source
Print
Export (PDF)
unknownshObject.blend
Details
Download
339 KB
Some models are stored in the MODELS.PKB file
Some but not all models are contained in Packages that contain animations and sounds in addition to
one or more models:
4ByteInteger"#numFiles"
4ByteInteger"SizeofPackage"
{4Byte"TypeofSubFile"+4Byte"OffsetofSubFile"}
.......
Possible Types:
dff Models
anm Animation
swd
sed
dff model format:
.....
"HPVT" (48 50 56 54)
4ByteInteger"#numVertexes"
{4ByteFloatVertexes(X,Y,Z)+4ByteFloatNormalMappings(X,Y,Z)+4ByteFloatTextureMappings(U,V)
+4ByteUnknown}
"HPTS" (48 50 54 53)
4ByteInteger"SizeofArray"
[{2ByteVertex#1,2ByteVertex#2,2ByteVertex#3+02 03} OR {2ByteVertex#1+00 00 00 00 02 01}]
dff Real-Time Converted model format:
{4ByteFloatNormalMappings(X,Y,Z)+Unknown4Bytes+ 4ByteFloatTextureMappings(U,V)+Unknown8Bytes+4ByteFloatVertexes(X,Y,Z)+1ByteCONN+00 00 00}
Where 3 consecutive are connected unless the third vertex has CONN=1
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
Some models are stored in the MODELS.PKB file
Some but not all models are contained in Packages that contain animations and sounds in addition to
one or more models:
4ByteInteger"#numFiles"
4ByteInteger"SizeofPackage"
{4Byte"TypeofSubFile"+4Byte"OffsetofSubFile"}
.......
Possible Types:
dff Models
anm Animation
swd
sed
dff model format:
.....
"HPVT" (48 50 56 54)
4ByteInteger"#numVertexes"
{4ByteFloatVertexes(X,Y,Z)+4ByteFloatNormalMappings(X,Y,Z)+4ByteFloatTextureMappings(U,V)
+4ByteUnknown}
"HPTS" (48 50 54 53)
4ByteInteger"SizeofArray"
[{2ByteVertex#1,2ByteVertex#2,2ByteVertex#3+02 03} OR {2ByteVertex#1+00 00 00 00 02 01}]
dff Real-Time Converted model format:
{4ByteFloatNormalMappings(X,Y,Z)+Unknown4Bytes+ 4ByteFloatTextureMappings(U,V)+Unknown8Bytes+4ByteFloatVertexes(X,Y,Z)+1ByteCONN+00 00 00}
Where 3 consecutive are connected unless the third vertex has CONN=1