Use the script above to extract files, from the PHR archives.
The format for the characters is similar to A2M's happy feet, though the level terrain is very different.
The data for each vertex is in 64byte arrays:
VerX, VerY, VerZ, Weight
texX, texY, 00 00 80 3F, TEXWeight
norX, norY, norZ, 00 00 00 00,
16byte Bone Info.
The vertexes are all connected to both the previous vertex and the vertex following it, to make each face.
Use the script above to extract files, from the PHR archives.
The format for the characters is similar to A2M's happy feet, though the level terrain is very different.
The data for each vertex is in 64byte arrays:
VerX, VerY, VerZ, Weight
texX, texY, 00 00 80 3F, TEXWeight
norX, norY, norZ, 00 00 00 00,
16byte Bone Info.
The vertexes are all connected to both the previous vertex and the vertex following it, to make each face.