This is the second game in the Ratchet and Clank series.


rac2sample.jpg
Some WAD files which contain models, are not compressed, such as the file ARMOR.WAD

Format of textures:
All textures begin with the header 2FIP
which in hex is:
32 46 49 50

Followed by a 4ByteUnknown
Followed by the 4Byte LengthOfTexture
Followed by the 4Byte WidthOfTexture
Followed by 12ByteUnknown
Followed by the 4ByteTypeofTexture
(Types can be at least
01 00 00 00
or
04 00 00 00
and possibly others)

Followed by 128 sets of 4ByteColorMappings:
{1ByteRed,1ByteGreen,1ByteBlue,0x80}
Followed by the Bitmap
{pixel#1,pixel#2.....}
(If the type
is 01 00 00 00
then the bitmap size of the texture is equal to:
LengthOfTexture multiplied by WidthOfTexture.
Type 04 00 00 00 do not follow the same size pattern)