Use the script above to extract the files from RPGSP.DAT
However the list of file names, sizes and locations, is in CDIMAGE.TBL
Therefore the script needs both files. Use the script with CDIMAGE.TBL
and it will prompt you to open another file. Use RPGSP.DAT at the prompt.
This is the head of the Lizardman model (a playable beast race).
Use the script above to extract the files from RPGSP.DAT
However the list of file names, sizes and locations, is in CDIMAGE.TBL
Therefore the script needs both files. Use the script with CDIMAGE.TBL
and it will prompt you to open another file. Use RPGSP.DAT at the prompt.
Format of .BIN files (which contain models among other things)
....
00 00 00 20 40 40 40 40 04 04 00 01 ?? 80 ?? 78
{4ByteFloatVertexes(X,Y,Z)}
{4ByteFloatNormalMappings(X,Y,Z)}
00 00 00 20 50 50 50 50 04 04 00 01 ?? 80 ?? 74
......
Format of .p64 files (which contain textures)
Header:
2ByteInteger(Number of Textures)