Format for Type 2 Meshes:
00 80 XX 6C
{4ByteFloatVertexes(X,Y,Z)+1ByteCONN+00 00 00}
12ByteUnknown
45 80 XX 6C
{4ByteFloatNormalMappings(X,Y,Z)+00 00 00 00}
12ByteUnknown
8A C0 XX 6E
{1ByteIntegerColorMappings(Red,Green,Blue)+80}
Padding
12ByteUnknown
CF 80 XX 64
{4ByteFloatTextureMappings(U,V)}
Format Headers for Type 1 Meshes:
VRT1 (56 52 54 31) [16]ByteUnknown-> {4ByteFloatVertexes(X,Y,Z)+4ByteFloatWeight}
NRM1 (4E 52 4D 31) [12]ByteUnknown->{4ByteFloatNormalMappings(X,Y,Z)+4ByteFloatWeight}
PWT1 (50 57 54 31) [12]ByteUnknown->{4ByteInteger#1+4ByteInteger#2+4ByteFloat#1+4ByteFloat#2}
UVS1 (55 56 53 31) [12]ByteUnknown->{4ByteFloatTextureMappings(U,V)}
RGB2 (52 47 42 32) [12]ByteUnknown->{80+1ByteColorMappings(Red,Green,Blue)}
STR2 (53 54 52 32) [12]ByteUnknown->{2ByteIntegers}
WGT0 (57 47 54 30) [XX] (Hybrid)
Format for Type 2 Meshes:
00 80 XX 6C
{4ByteFloatVertexes(X,Y,Z)+1ByteCONN+00 00 00}
12ByteUnknown
45 80 XX 6C
{4ByteFloatNormalMappings(X,Y,Z)+00 00 00 00}
12ByteUnknown
8A C0 XX 6E
{1ByteIntegerColorMappings(Red,Green,Blue)+80}
Padding
12ByteUnknown
CF 80 XX 64
{4ByteFloatTextureMappings(U,V)}