mkweapon.jpg


Some weapon meshes are stored in the following format:

{4ByteFloatVertexes(X,Y,Z)+4ByteFloatNormalMappings(X,Y,Z)+Unknown4Byte+4ByteFloatUVMappings(U,V)+(9A 7A 61 80 03 00 00 01)}


mkbuilding.jpg


Other types of meshes are stored in the following format:
MIP_K (4D 49 50 5F 4B)
.......
4ByteFloat(#1,#2,#3,#4,#5,#6)
{2ByteSignedVertexes(X,Y,Z)+10ByteUnknownArray}
.......
{2ByteIntegerFaceTriStrip Array}