The, main data files, are AFS files, which can be opened with the free program called "AFS Explorer".
Smaller AFS files, can also be found inside the larger AFS files.
(Need to insert process to get every dff)

Format of the dff files:
....
VAR:FaceNUmber VAR:VertexNumber
.....
DATA:UVCoords
....
DATA:FaceIndex
....
DATA:Vertexes
...






Use the script above, on dff files extracted with "AFS Explorer" to convert them into .3ds files with UV coords. This script currently only converts the first mesh in a .dff file.








Use the QuickBMS script above using the Microsoft Windows Command Prompt (it will not work by clicking quickbms.exe) by doing the following:
Put the script, quickbms.exe, and the .dff file in the same folder
Go to commandprompt then type in the path to quickbms.exe followed by -w (must be a lowercase w), followed by the path to MSGSseedDFFto3dsUV.bms followed by the path to a .dff file, followed by the folder that has everything in it.
It will then ask you what other file to open up, but simply type in a file name you want to save the model as, but include the .3ds extension, and make sure the .3ds file does not already exist with the same name (do not include the file path, only include the name)
This will convert the .dff file into a .3ds file.
You can then import the .3ds file in any program thats supports the .3ds format, such as Blender, Maya, Cinema4D and many others.
For example:
D:\b\quickbms\quickbms.exe -w D:\b\quickbms\MSGSseedDFFto3dsUV.bmsD:\b\quickbms\mmap06.dff D:\b\quickbms