This game was included on the Issue 57 OPM (USA) demo disc.
The following applies to that demo
Some models are in the .viv files for example:
\DATA\1\1_1\LEVEL.VIV
Some models (all?) have a DMF for their header, followed by bones followed by mesh data.
Some have Vertex headers as follows:
03 01 00 01 01 80 XX 6D
V(x),V(y),V(z) 2byteunknown
XX=Number of vertexes in a subsection
Animations? or Paths?
Header Format:
ASCII Header MVD
(4D 56 44 00)
4Byte Type (01, or 02)
4Byte Data Size
4ByteUnknown
Data format 0x20 bytes per data Unit:
{4byteFloatingPointNormals(X,Y,Z) 4ByteFloatWeight,4ByteFloatVertexes/Location(X,Y,Z),4ByteUnknown} Source
Data list (.xps): https://www.mediafire.com/?6539okvk836rlrw
Please change the format to .txt, do not use .XPS (can not view them on this computer).
The following applies to that demo
Some models are in the .viv files for example:
\DATA\1\1_1\LEVEL.VIV
Some models (all?) have a DMF for their header, followed by bones followed by mesh data.
Some have Vertex headers as follows:
03 01 00 01 01 80 XX 6D
V(x),V(y),V(z) 2byteunknown
XX=Number of vertexes in a subsection
Animations? or Paths?
Header Format:
ASCII Header MVD
(4D 56 44 00)
4Byte Type (01, or 02)
4Byte Data Size
4ByteUnknown
Data format 0x20 bytes per data Unit:
{4byteFloatingPointNormals(X,Y,Z) 4ByteFloatWeight,4ByteFloatVertexes/Location(X,Y,Z),4ByteUnknown}
Source
Data list (.xps): https://www.mediafire.com/?6539okvk836rlrw
Please change the format to .txt, do not use .XPS (can not view them on this computer).
Data files (.viv): https://www.mediafire.com/?1tfbamppekp2anr