This is an action game for the PS2

EXcalDragonFaceTextured.jpg
ExcaliburDragon.jpg

All of the meshes, textures, and animations are in the DATA.FS file.
Use the quickbms script below to extract the smaller files from it:


The character meshes are in the SGP files.
Use the quickbms script below to convert the Type1 SGP files into .3ds files:

Use the quickbms script below to convert the Type1 SGP files into .3ds files with UV Coords:



SGP Header
53 47 50 31 (SPG1 in ASCII)
2ByteUnknown
1ByteTypeOfMesh

If TypeOfMesh = 0 then it is a Type0 mesh
If TyoeOfMesh = 1 then it is a Type1 mesh

Type1 Meshes use TriStrips Face Indexes
Type0 Meshes use Triangle Face Indexes



Partial format of the Type1 SGP files:
.....
00 00 00 00 01 80 XX 68
XX = The number of vertexes in a specific chunk
{4ByteFloatingPointVertexes(X,Y,Z)
.......