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King Arthur
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knights
krome
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This game was developed by Krome, who also made the first two Legend of Spyro games.
Like most Krome games, the main Data file is called Data_P2.RKV. And the 3d models are called MDG3.
The models are in a similar format to their other games.
hunter.blend
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kawolf.blend
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kingarthurRKVto3ds.bms
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KingArthurRKV.bms
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KingArthurTEXConverterFixedMarch.bms
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KingArthurTEX.bms
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For static objects like Tables and Chairs the Vertexes are stored
in chunks that begin with:
04 01 00 01 02 80
XX
68
and end with:
03 80
XX
6E.
For characters such as humans the Vertexes are stored
in chunks that begin with:
04 01 00 01 02 80
XX
68
and end with:
03 80 XX 6A
where in both cases
XX
is the number of vertexes in
each chunk.
Each subsequent triplet of vertexes in each chunk
are connected to make a face.
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Like most Krome games, the main Data file is called Data_P2.RKV. And the 3d models are called MDG3.
The models are in a similar format to their other games.
For static objects like Tables and Chairs the Vertexes are stored
in chunks that begin with:
04 01 00 01 02 80 XX 68
and end with:
03 80 XX 6E.
For characters such as humans the Vertexes are stored
in chunks that begin with:
04 01 00 01 02 80 XX 68
and end with:
03 80 XX 6A
where in both cases XX is the number of vertexes in
each chunk.
Each subsequent triplet of vertexes in each chunk
are connected to make a face.