Use the script above to convert the level models
from either the .78 files or from data1.AIF
Most of the game's data including all of the models are in the DATA1.AIF file.
The .AIF file is structured like the .AIF file in the PS2 version of Sea Monsters
Format of some of the models (level geometry :
Vertex format for each submesh:
......
00 00 00 05
03 01 00 01
00 00 00 05
QQ 80 XX 68
{4ByteFloatVertexes(X,Y,Z)}
Format of some of the models (characters and accessories):
....
01 00 01
?? HH XX 6C
{4ByteFloatVertexes(X,Y,X)+4ByteFloatWeight}
Use the script above to extract subfiles from data1.AIF.
The extracted files are given the following extensions by the script:
.0
.1
.8
.78
Models are only found in the .78 files.
Use the script above to convert the character models
from either the .78 files or from data1.AIF
Use the script above to convert the level models
from either the .78 files or from data1.AIF
Most of the game's data including all of the models are in the DATA1.AIF file.
The .AIF file is structured like the .AIF file in the PS2 version of Sea Monsters
Format of some of the models (level geometry :
Vertex format for each submesh:
......
00 00 00 05
03 01 00 01
00 00 00 05
QQ 80 XX 68
{4ByteFloatVertexes(X,Y,Z)}
Format of some of the models (characters and accessories):
....
01 00 01
?? HH XX 6C
{4ByteFloatVertexes(X,Y,X)+4ByteFloatWeight}