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Scripts To Convert Models
How To Extract Models
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3D Architecture
Ace Combat 4
Ace Combat 5
Area 51
Bloody Roar 4
Cabela's Big Game Hunter 2008
Cabela's Dangerous Hunts
Champions Return to Arms
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Futurama
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Most of the game's data is in the file FUTURAMA.IMG
Use the following script to extract this file (you need to use the -w commandline option):
FutureramaPS2IMG.bms
Details
Download
3 KB
FuturamaJuneNIFUFC.bms
Details
Download
7 KB
FuturamaNIFUFC_To3dsUV.bms
Details
Download
36 KB
FutureramaNIF_UCF_to3dsbeta.bms
Details
Download
6 KB
FuturamaTextureType2.bms
Details
Download
19 KB
FuturamaTextureType3.bms
Details
Download
19 KB
Use both texture scripts on FUTURAMA.IMG
The models are stored in the .NIF and .UCF files.
The ASCII header NiTriStripsData (in hex 4E 69 54 72 69 53 74 72 69 70 73 44 61 74 61) signifies that a model is stored using tristrips.
The ASCII header NiTriShapeData (in hex 4E 69 54 72 69 53 68 61 70 65 44 61 74 61) signifies that a model is stored using triangles.
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Use the following script to extract this file (you need to use the -w commandline option):
Use both texture scripts on FUTURAMA.IMG
The models are stored in the .NIF and .UCF files.
The ASCII header NiTriStripsData (in hex 4E 69 54 72 69 53 74 72 69 70 73 44 61 74 61) signifies that a model is stored using tristrips.
The ASCII header NiTriShapeData (in hex 4E 69 54 72 69 53 68 61 70 65 44 61 74 61) signifies that a model is stored using triangles.