All of the game's models are in ERDATA.BIN

Format of the models:

VV 80 00 00 00 40 1E 30 12 04 00 00 00 00 00 00
VV=The Number of Vertexes
Vertex Section:
Each Vertex data section has the following data per vertex
(4ByteFloatingPointVertexes(X,Y,Z)+4ByteFloatWeight
(4ByteFloatingPointNormalMappings(X,Y,Z)+4ByteFloatWeight
(4ByteFloatingPointTextureUVMappings(U,V)+4ByteFloatWeight+00 00 00 00
16 Byte End of Individual vertex section data


EternalRingDragon.jpg