ethcar.jpg

The files that contain most of the games data are in the VOL folder.
These are compressed, so you need to either decompress them using a program like
gameextractor
http://www.watto.org/extract/games.html
(need to confirm they decompress properly)
or work with the files from savestates.

Format for car models:

.......
Format of SubMeshes:
00 00 00 04
00 40 XX 68
{4ByteFloatingPointIntegers(X,Y,Z)}
....
40 00 XX 69
{2ByteSignedIntegerNormalMappings(X,Y,Z)}
....
03 80 QQ 64
{4ByteFloatingPointTextureUVMappings(U,V)}
......
00 C0 ?? 6D
16ByteArrays That Specify how the Vertexes are formed
into faces


Format of the Level Geometry:

Format of SubMeshes:
.....
02 80 XX 61 XX
{Unknown2ByteArrays}
80 XX 65
{Unknown4ByteArrays}
01 80 XX 68
{4ByteFloatingPointVertexes(X,Y,Z)}
03 C0 XX 6E
{4ByteColorMappings(Red,Green,Blue,80)}