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Ace Combat 4
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Cabela's Big Game Hunter 2008
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Crash of the Titans
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The meshes along with most of the games data is in the DATA.BIN file.
Format of the meshes:
Unknown32ByteHeader
Format of the Submeshes:
2ByteRowsofSubMesh(File Size= 0x10*RowsofSubmesh)
2ByteUnknown
00 00 00 00
00 00 00 00
04 04 00 01
00 00 00 00
00 00 00 00
00 00 00 00
BE 80 02 6C
Unknown32Bytes
00 80 01 6C XX 80
{00 00}
Unknown8Bytes
00 00 00 00 03 01 00 01 01 80 XX 6C
4ByteFloatVertexes(X,Y,Z)+00+1byteCONN+00+00
02 80 XX 65
2ByteSignedIntegerUVcoords(U,V)
03 C0 XX 6E
Unknown4ByteMapping
{04 04 00 01}
{00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17}
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The meshes along with most of the games data is in the DATA.BIN file.
Format of the meshes:
Unknown32ByteHeader
Format of the Submeshes:
2ByteRowsofSubMesh(File Size= 0x10*RowsofSubmesh)
2ByteUnknown
00 00 00 00
00 00 00 00
04 04 00 01
00 00 00 00
00 00 00 00
00 00 00 00
BE 80 02 6C
Unknown32Bytes
00 80 01 6C XX 80
{00 00}
Unknown8Bytes
00 00 00 00 03 01 00 01 01 80 XX 6C
4ByteFloatVertexes(X,Y,Z)+00+1byteCONN+00+00
02 80 XX 65
2ByteSignedIntegerUVcoords(U,V)
03 C0 XX 6E
Unknown4ByteMapping
{04 04 00 01}
{00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 17}