This is a skating game.


AggressiveInlineSkater.jpg





The player models are stored in the .ZIT files.
Partial Format of the ZIT files:
Model Section:
Each vertex section has the ASCII Header:
TGVP
Followed by the 4ByteInteger Size of the section (not counting the 4Byte Header, and size field)
Followed by
{4ByteFloatingPointVertexes(X,Y,Z)}

Each face index section has the ASCII Header:
Followed by the 4ByteInteger Size of the section (not counting the 4Byte Header, and size field)
Followed by
{2ByteUnknown,2ByteIntegerFirstVertexInTriangle, 2ByteIntegerSecondVertexInTriangle, 2ByteIntegerThirfVertexinTriangle}