Ratchet+Deadlocked

This is the fourth game in the Ratchet and Clank series.

Mesh Format #1:

?? 00 00 (10) 00 00 00 00 (04 04 00 01 ?? ?? ?? 6C 4ByteFloat#1 4ByteFloat#2......4ByteFloat#14 ?? ?? ?? D0 ?? ?? ?? C2 12ByteUnknownBytes) 00 80 XX 69 ?? 00 00 20 8ByteUnknownBytes 61 C0 XX 6E XX amount of Unknown4Byte arrays 00 padding until next offset until next line. XX amount of 2ByteSignedIntegerVertexes(X,Y,Z) 01 +00 Padding until next line ?? 00 00 30 Unknown4Byte ..... End of Chunk

Mesh Format #2 00 00 00 30 UnknownByte 00 00 00 UnknownByte 00 00 00 UnknownByte 00 00 00 UnknownByte 00 00 00 01 00 00 05 ?? ?? ?? 6E 02 00 03 01 UnknownByteSequence 00 00 00 05 ?? 80 ZZ 6E Unknown Bytes ........ 02 01 00 01 VV 80 XX 69 XX amount of 2ByteSignedIntegerVertexes(X,Y,Z) ....... 1ByteColorMappings(Red,Green,Blue)+80 ...... Unknown12Bytes 6Byte+00 00 ........ 4ByteFloatCDVertexes+Unknown4Byte

Mesh Format #3 C2 80 XX 75 XX amount of 4ByteSignedIntegers 2D 81 ZZ 6E ZZ amount of UnknownArrayS 01 01 01 ....... 2ByteSignedIntegerVertexes(X,Y,Z)+10ByteUnknown

Mesh Format #4 Collision(?) Face Index Section: 2ByteIntegerTriStripFaceIndex Unknown32Byte Section Collision (?) Vertex Section: 4ByteFloatVertexes(X,Y,Z)+4ByteFloatWeight#1+4ByteFloatWeight#2+00 00 00 00+ Unknown5Byte+00 FF FF Vertex Section: 4ByteFloatVertexes(X,Y,Z)+4ByteFloat#1+4ByteFloat#2+4ByteFloat#3+4ByteFloat#4+ 1Byte*3+80+4ByteFloat#5+4ByteFloat#6+4ByteFloat#7+4ByteUnknown+4ByteFloat#8+4ByteFloat#9+ 4ByteFloat#10+00 00 00 00 Color Mapping Section: 1ByteColorMappings(Red,Green,Blue)+80 Unknown64Byte Section Face Index section: 2ByteIntegerTriStripFaceIndex

Below is the possible collision mesh for a level Below is the possible level terrain mesh for a level