Kung+Fu+Panda

This game is based on the movie of the same name.

PC Version: Use the following script on the .STR files from the PC version of KFP: Use the following script on the .APK files obtained from the first script: Use the following script on the .meshinfo files obtained from the second script (be sure to have the .meshdata files in the same folder):

PS2 Version:

Some models are stored in the files that have the "apk" extension.

The models that use floating points begin with {00 00 01 68 96 00 00 00 96 01 00 00 96 02 00 00 01 00 01 64 SS} Where SS is the number of sections for that mesh.

Each section is composed of the follow structures: ...... 00 00 00 20 50 50 50 50 03 01 00 01 97 QQ XX 74 {4ByteFloatUVCoords(U,V)} 00 00 00 30 Unknown section 00 00 00 20 40 40 40 40 02 01 00 01 30 RR XX 78 {4ByteFloatVertexes(X,Y,Z)} 00 00 00 30

Character Model Format: 00 00 00 20 D0 D0 D0 D0 04 01 00 01 ...... 00 00 00 20 40 40 40 40 ...... 00 00 00 20 C0 C0 C0 C0 ...... 00 00 00 20 F0 F0 F0 F0 ...... 00 00 00 20 3F 3F 3F 3F ...... 01 01 00 01
 * * * 75
 * * * 7F
 * * * 79
 * * * 75
 * * * {71,70}
 * * * 6D