The+Hobbit





Most of the game's assets are stored in the .000 extension files. .000 files come with .DFS files that contain a list of the assets found in the .000 files. The script above called "Hobbit.bms" can be used to extract the .000 files. Run the script on a .DFS and when it prompts you to open another file use the .000 file of the same name.

3D character models are stored in the .npcgeom files.

The meshes for this game are stored in submeshes: {4ByteFloatVertexes(X,Y,Z)+UnknownByte+CONN+00+00} ......

Where the vertexes are connected to each other unless CONN=80 for both of the next two vertexes in order.