Avatar+The+Last+Airbender

This was the first Avatar game for the PS2.

The models are in the PAK files, and can be decompressed using the newest version of the free program called "quickBMS": http://aluigi.altervista.org/quickbms.htm The script below will extract the .PAK files from the disc. PAK files can also be found within side other PAK files.

The script below will extract files from the files that have the RSC extension. RSC files can be found within pak files.



The script below will extract files from the files that have the RCB extension. RCB files can be found in both PAK files, and also within RSC files.

The script below will extract files from the file obtained from the above script that have the .50 extension. These files are meshes, and will have proper names for example like bearboss

The script below will convert the files from the above script into .3ds files. This is an early version of the script.

A script that will extract PAK files from Avatar 2 and Avatar 3:

The scripts in red below are older versions use the newer versions above.

And the following quickBMS scripts: 1. Use the script above called "avatar_DATA.PAK.BMS on the PAK files you see on the Avatar Disc. 2. Use the script above called "avatarPAKuncompressed.bms" on the PAK files that come out  on from using the first script. Extract them to any folder as an example we will call this "Folder B"  3. Use the script above called "avatarPAKcompressed.bms" to decompress the PAK files that came out from  using the first script, but extract them to a different folder then where you did for the second script. Lets call this  "Folder C"  Now Delete the files in "Folder C" that say the size is 0 bytes.

4. Copy and paste the files/folders from the third step "Folder C", into the place where you extracted in the Second Step, "Folder B" and say Yes when it asks you if you want to override the existing files in "Folder B" with the files from the third step "Folder C". If everything is done right all of the files in "Folder B" will be decompressed. Now you can copy over the contents of "Folder B" into "Folder A".





Model files begin with the following header: 10 00 00 00 00 04 01 00 01 00 80 01 6C