Tourist+Trophy

The main data file for this game is compressed. However models can be obtained from PCSX2 savestates (on a modern version of PCSX2 make a savestate and then use the program 7zip to extract eememory.bin). Partial format of the models XX=number of vertexes in a subsection. 00 00 00 C0 XX 68 {4ByteFloatingPoint Vertexes(X,Y,Z)} 80 C0 XX 68 {4ByteFloatingPoint UVCoords(U,V)} 40 C0 XX 64 {4ByteFloatingPoint Unknown#1 Unknown#2}