Thunder+Force+VI

This game was only released in Japan.



Character models are stored in .GMO files (which are not related to the GMO files found on the PSP)

Format of GMO files:

Header Section which is 0x48 bytes in size:
GXXM0101 (which in the hex editor appears as 47 58 58 4D 30 31 30 31) 00 00 00 00 (assuming) 00 00 00 00 (assuming) Unknown4ByteOffset Unknown4ByteOffset Unknown4Byte Unknown4Byte Unknown4ByteOffset Unknown4Byte (assuming the Number of Submeshes in the GMO file) 00 00 00 00 (assuming) 00 00 00 00 (assuming) 4ByteFloatingPointNumber 4ByteFloatingPointNumber 4ByteFloatingPointNumber 4ByteFloatingPointNumber 4ByteFloatingPointNumber 4ByteFloatingPointNumber

Header for the submesh:
4ByteUnknownOffset 4ByteInteger(Number of Vertexes is SubMesh) 00 00 00 00 (assuming) 00 00 00 00 (assuming) 00 00 00 00 (assuming)

Vertex Section for each Submesh:
{4ByteFloatVertexes(X,Y,Z), 4ByteFloatWeight, Unknown4ByteInteger, 4ByteFloatNormalMappins(X,Y,Z), FF FF FF FF (assuming), Unknown4Byte,4ByteFloatTextureMapping(U,V)}