Mortal+Kombat+Shaolin+Monks



Some weapon meshes are stored in the following format:

{4ByteFloatVertexes(X,Y,Z)+4ByteFloatNormalMappings(X,Y,Z)+Unknown4Byte+4ByteFloatUVMappings(U,V)+(9A 7A 61 80 03 00 00 01)}



Other types of meshes are stored in the following format: MIP_K (4D 49 50 5F 4B) ....... 4ByteFloat(#1,#2,#3,#4,#5,#6) {2ByteSignedVertexes(X,Y,Z)+10ByteUnknownArray} ....... {2ByteIntegerFaceTriStrip Array}