Spyro+Dawn+of+the+Dragon

Dawn of the Dragon is the first Spyro game for the PS3 and is the last in the Legend of Spyro Trilogy. It was developed by Étranges Libellules a French developer.





This is a picture of the Cynder model used in the game.

here is cynder + Spyro + the dark versions and even a ghost spyro textured with fan made textures: Here are the model files and the textures:

Here are some WIP of the Guardians



Edit version File and Textures Below New Image





The format for the Character meshes is as follows: XX 00 00 (30 1C 13) 00 00 04 01 00 01 03 80 XX 6C (00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00) (37 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00) 00 00 00 00 00 00 00 05 04 01 00 01 00 80 XX 6C {4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00} 00 00 00 00 00 00 00 05 04 01 00 01 01 80 XX 64 {4bytefloatUVMap(for U,V)} 00 00 00 00 00 00 00 05 04 01 00 01 02 80 XX 6A {1byteNormalMap(for X,Y,Z} (Padding) XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00

The format for Spyro's and Cynder's Armor is as follows: 00 00 00 00 00 00 00 05 03 01 00 01 00 80 XX 6C {4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00} 00 00 00 00 00 00 00 05 03 01 00 01 01 80 XX 64 {4bytefloatUVMap(for U,V)} 00 00 00 00 00 00 00 05 03 01 00 01 02 80 XX 6A {1byteNormalMap(for X,Y,Z} (Padding) XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00

The format for level terrain is as follows: 00 00 00 00 00 00 00 05 04 01 00 01 00 80 XX 68 {4bytefloatVertexes(for X,Y,Z)} 00 00 00 00 00 00 00 05 04 01 00 01 01 80 XX 64 {4bytefloatUVMap(for U,V)} 00 00 00 00 00 00 00 05 04 01 00 01 02 C0 XX 6E {1byteColor(for R,G,B)+FF} (Padding) XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00