Legion+Legend+of+Excalibur

This is an action game for the PS2



All of the meshes, textures, and animations are in the DATA.FS file. Use the quickbms script below to extract the smaller files from it:

The character meshes are in the SGP files. Use the quickbms script below to convert the Type1 SGP files into .3ds files: Use the quickbms script below to convert the Type1 SGP files into .3ds files with UV Coords:

SGP Header 53 47 50 31 (SPG1 in ASCII) 2ByteUnknown 1ByteTypeOfMesh

If TypeOfMesh = 0 then it is a Type0 mesh If TyoeOfMesh = 1 then it is a Type1 mesh

Type1 Meshes use TriStrips Face Indexes Type0 Meshes use Triangle Face Indexes

Partial format of the Type1 SGP files: ..... 00 00 00 00 01 80 XX 68 XX = The number of vertexes in a specific chunk {4ByteFloatingPointVertexes(X,Y,Z) .......