Eternal+Ring

All of the game's models are in ERDATA.BIN

Format of the models:

VV 80 00 00 00 40 1E 30 12 04 00 00 00 00 00 00 VV=The Number of Vertexes Vertex Section: Each Vertex data section has the following data per vertex (4ByteFloatingPointVertexes(X,Y,Z)+4ByteFloatWeight (4ByteFloatingPointNormalMappings(X,Y,Z)+4ByteFloatWeight (4ByteFloatingPointTextureUVMappings(U,V)+4ByteFloatWeight+00 00 00 00 16 Byte End of Individual vertex section data