Wallace+and+Gromit+The+Curse+of+the+WereRabbit

This game is about an elderly and his dog, who are detectives.

Some levels are stored in the AUXDATA.ZAP file.

Level terrain is stored in the following format: HIT files: 36BYTE arrays {4ByteFloatVertexes(X,Y,Z) 4ByteFloatNormals(X,Y,Z) FF BF 00 FF 00 00 00 00 00 00 00 00}

Aux.rends: 00 00 00 20 3F 3F 00 00 04 04 00 01 00 80 02 6C 00 C0 01 30 00 C0 01 30 00 C0 02 30 XX 00 00 00 29 30 00 00 3F 00 00 00 00 00 00 00 00 C0 2E 30 02 80 { XX -1} 69 {UnknownArray} ({XX+2} 80 01 6C} 4ByteWeight{X,Y,Z}) 03 01 00 01 01 00 00 05 ( XX +2) 80 29 69 {2ByteVertexes(X,Y,Z)} 00 00 00 05 { XX +3} 80 29 6A {1ByteNormalMappings(X,Y,Z)} ??1Byte { XX +5} C0 29 6E {1ByteColorMappings(Red,Green,Blue)+80} 03 02 00 01 { XX +3} 80 52 71 {2ByteTextureMappings(U,V) (02 00 00 14) ZeroPadding