Ghost+in+the+Shell+Stand+Alone+Complex

Older Scripts How to use the older scripts:

Use the Quickbms script above called GShellBINImage.bms to extract the file called image.bin Use the Quickbms script above called ghostshellBINOther.bms to extract the smaller bins that you obtain from the first script.

New Scripts:

How to use the new scripts (ghost.zip): Make folders called folder1 folder2, folder3, folder4 folder5 folder6 Use the first script on the file called Image.BIN and save the output in folder1 For example use the following in command prompt: C:\quickbms\quickbms.exe C:\quickbms\ghost\1GShellImageBin C:\Image.bin C:\folder1
 * WITH ALL SCRIPTS BELOW WHEN PROMPTED: use option r when asked about replacing files**

Then use scripts 2-6 as follows: In the commandline put the path to quickbms.exe followed by the path to the script folder followed by the path to the current folder followed by the path to the next folder. For example to run script2 you would type in something like: C:\quickbms\quickbms.exe C:\quickbms\ghost\2GShellOtherBIN.bms C:\folder1 C:\folder2 To run script3: C:\quickbms\quickbms.exe C:\quickbms\ghost\3GShellOMM.bms C:\folder2 C:\folder3 To run script4: C:\quickbms\quickbms.exe C:\quickbms\ghost\4GShellNIB.bms C:\folder3 C:\folder4 To run script5: C:\quickbms\quickbms.exe C:\quickbms\ghost\5GShellKPS.bms C:\folder4 C:\folder5 To run script6: C:\quickbms\quickbms.exe C:\quickbms\6GShellOtherNIB.bms C:\folder5 C:\folder6

This game is based on the anime called Ghost in the Shell.

Model Format for some meshes?: 0x4C 4ByteInteger(Number of Mesh Subdivisions) 0x40 4ByteInteger(TO Start of First Subdivision) 0x58 2ByteInteger(Number of Face Indexes)

Face Index Format: Starts at 0x6C 2ByteInteger#VertexesInStrip {2ByteInteger[FirstVertex],2ByteInteger[FirstMapping],2ByteInteger[SecondVertex],2ByteInteger[SecondMapping].....} ...... Vertex Format: {2ByteSignedVertexes(X,Y,Z)}