The+Jungle+Book+Rhythm+n'+Groove

The data files for this game are compressed using an unknown compression routine, so the main 32 megabyte memory has to be dumped to be able to look at non-compressed data.

Mesh format: FF FF FF FF 01 2ByteInteger#NumVertexes Unknown10Byte 2ByteInteger#UVCoords Unknown2Byte {4ByteFloatVertexes(X,Y,Z)+4ByteUnknown} {4ByteFloatNormalMappings(X,Y,Z)+4ByteUnknown} {4ByteFloatUVMappings(U,V) LIST } Begin Submesh(s) Section(s) {01 00} {4ByteInteger#NumFaces} {Face:Vertex#1,Vertex#2,Vertex#3} {4ByteFloatFACENormalMappings(X,Y,Z)+4ByteUnknown} {UVFACEReference:4ByteIntegerUV#1,4ByteIntegerUV#2,4ByteIntegerUV#3} Unknown4ByteInteger Submesh #2......