Way+of+the+Samurai+2

Most of this game's data is within the VOLUME.DAT file

Part of a mesh.

Format of some meshes. Meshes are in subfiles that have the ASCII header: A2MF

...... 02 80 XX 6C {4ByteFloatingPointVertexes(X,Y,Z)+4ByteFloatWeight} ?? 80 XX 6D {2ByteSignedIntegerNormalMappings(X,Y,Z)+2ByteWeight}