Aggressive+Inline

This is a skating game.



The player models are stored in the .ZIT files. Partial Format of the ZIT files: Model Section: Each vertex section has the ASCII Header: TGVP Followed by the 4ByteInteger Size of the section (not counting the 4Byte Header, and size field) Followed by {4ByteFloatingPointVertexes(X,Y,Z)}

Each face index section has the ASCII Header: Followed by the 4ByteInteger Size of the section (not counting the 4Byte Header, and size field) Followed by {2ByteUnknown,2ByteIntegerFirstVertexInTriangle, 2ByteIntegerSecondVertexInTriangle, 2ByteIntegerThirfVertexinTriangle}