Ratchet+&+Clank+Going+Commando

This is the second game in the Ratchet and Clank series.

Some WAD files which contain models, are not compressed, such as the file ARMOR.WAD

Format of textures: All textures begin with the header 2FIP which in hex is: 32 46 49 50

Followed by a 4ByteUnknown Followed by the 4Byte LengthOfTexture Followed by the 4Byte WidthOfTexture Followed by 12ByteUnknown Followed by the 4ByteTypeofTexture (Types can be at least 01 00 00 00 or 04 00 00 00 and possibly others)

Followed by 128 sets of 4ByteColorMappings: {1ByteRed,1ByteGreen,1ByteBlue,0x80} Followed by the Bitmap {pixel#1,pixel#2.....} (If the type is 01 00 00 00 then the bitmap size of the texture is equal to: LengthOfTexture multiplied by WidthOfTexture. Type 04 00 00 00 do not follow the same size pattern)