Scaler

This is a game in which players control a bipedal lizard.





This is part of the level terrain that shows rocks in the shape of a creature.

All of the models are in the .PHR files.

Level Terrain Format: {4ByteFloatVertexes(X,Y,Z) 00 1ByteCONN 2ByteFloatWeight 4ByteFloatTextureMappings(U,V) 4ByteFloatTextureWeight#1 4ByteFloatTextureWeight#2}

Character Model Format: {4ByteFloatVertexes(X,Y,Z) 00 CONN 2ByteFloatWeight 4ByteFloatTextureMappings(U,V) 4ByteFloat TextureWeight#1 4ByteFloatTextureWeight#2 4ByteFloatNormalMappings(X,Y,Z) 00 00 00 00 1ByteBoneID#1 00 00 00 1ByteBoneID#2 00 00 00 00 4ByteFloatBoneWeight#1 4ByteFloatBoneWeight#2}