Spy+Fiction

This is an action game for the PS2.



The data for this game is mostly in ALLDATA.DAT The directory for that file is stored in ALLDATA.DSB The meshes for this game have a list of bone-joints near the beginning of the file. The following is how the vertex data is stored in chunks with several components in each chunk: 00 80 XX 68 4bytefloatVertexes(X,Y,Z) 4bytefloatNormalMappings(X,Y,Z) 30 80 XX 64 unknownsection of 8ByteArrays 4bytefloatTexCoords(U,V) 60 C0 (XX/2) 6E unknown4bytesection