Evergrace

This is a RPG.



All or most of the 3d models are in the EVGRACE.M file. Format of the models: VV 80 00 00 00 40 1E 31 12 04 00 00 00 00 00 00 VV=The Number of Vertexes Vertex Section: Each Vertex data section has the following data per vertex (4ByteFloatingPointVertexes(X,Y,Z)+4ByteFloatWeight (4ByteFloatingPointNormalMappings(X,Y,Z)+4ByteFloatWeight (4ByteFloatingPointTextureUVMappings(U,V)+4ByteFloatWeight+00 00 00 00 16 Byte End of Individual vertex section data