X-Men+Next+Dimension

This is an X-Men game that was released for the PS2, among other consoles.



Format of Models: ..... Vertex Section: {4ByteFloatVertexes(X,Y,Z)+4ByteFloatNormalMappings(X,Y,Z)+4ByteUnknown+4ByteFloatTextureUVMappings(U,V)+3ByteUnknown+80+4ByteUnknown} ..... FaceIndex Section ..... {2ByteIntegerModifiedVertexList(#1,#2,....)}

The face index are tristrips, with some of the vertexes having the first digit of the second byte having the flag of "8" for example F3 82, means the F3 02, or 2f3, or the decimal 755th vertex. To do: Figure out how the flags forms the start and end of each strip.