The+Flintstones+Bedrock+Racing

The kart meshes are stored in the .3df files.

Brief format of the .3df files 0x130 4Byte#ofMeshes 0x134 4ByteOffsetToFirstMeshData MeshData is 0x170 Bytes in Length including 4ByteVertexnumber and 4ByteFaceNumber ,,,,, Offset To vertexes Offset To faceindex

Vertexsection format {Vertexes(X,Y,Z),Normals(X,Y,Z),UVs(U,V)}