Dead+to+Rights

The game's data is stored in .RAR file archives that can be opened up with 7zip www.7-zip.org/



This is the model from the file "dead_jack.hxf"

.PMI .AMF .HXF --Contain Character and Level Object meshes .VU1 .PHY .TXT .CCC --Contain the Level Terrain Mesh for a particular level .BKH .SC .SF .VOL .AST

There are at least 2 different types of .HXF files: 1. Tristrip Meshes 2. Face Index Meshes

Tristrip Mesh Format: Headers ...... Vertex Data Section: The vertexes are stored in chunks with the following format: 05 80 XX 68 4ByteFloatVertexes(X,Y,Z) ?? 80 XX 64 4ByteFloatUVMappings(U,V) ?? 80 XX 6D 2ByteSignedIntegerNormalMappings(X,Y,Z)+00+10 ?? C0 XX 6E 1ByteColorMappings(Red,Green,Blue)+80

Where XX is the number of Vertexes in a particular chunk.