Marc+Ecko's+Getting+Up+Contents+Under+Pressure

The character models are in the .msh files.



Format of the .msh files: Header: 4ByteUnknown 4ByteUnknown

4ByteUnknown@(1) 4Byte#numberofStrings {4ByteNumberofLetters, ASCII String}

4ByteUnknown@(2) 4Byte#numberofStrings {4ByteNumberofLetters, ASCII String}

4ByteUnknown@(3) 4Byte#numberofStrings {4ByteNumberofLetters, ASCII String}

End of Header.

00 00 00 00 04 00 00 00 4ByteUnknownInteger@@(1) 42 61 73 65 28ByteArraryofZeros 4ByteFloatingPoint#1 4ByteFloatingPoint#2 4ByteFloatingPoint#3 4ByteFloatingPoint#4 00 00 00 00 00 00 00 00 00 00 00 00 4ByteUnknownInteger@@(2) 00 00 00 FF 4ByteUnknownInteger@@(3) 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 4ByteUnknownInteger@@(4) 20 00 00 00 00 00 00 FF 4ByteFloatingPointWeight#1 4ByteFloatingPointWeight#2 00 00 00 00 00 FF 00 00 00 00 00 00 00 00 01 00 00 00 39ByteArraryofZeros 01 00 00 00 00 01 03 06 07 0A UnknownByte@@(5) UnknownByte@@(6) 2F UnknownByte@@(7) UnknownByte@@(8) 02 04 01 04 04 04 04 00 ..... 4ByteInteger#ofVertexes {4ByteFloatingPointVertexes(X,Y,Z),4ByteFloatingPointNormalMappings(X,Y,Z), Unknown4Byte#1, Unknown4Byte#2} {2ByteIntegerTriStripFaceIndex(first,second,...)}