log MEMORY_FILE 0 0 ; log MEMORY_FILE2 0 0 ; log MEMORY_FILE3 0 0 ; log MEMORY_FILE4 0 0 ; log MEMORY_FILE5 0 0 ; log MEMORY_FILE6 0 0 ; log MEMORY_FILE7 0 0 ; Get Q ASIZE 0 ; Math number = 0 ; For T = 0 < Q ; Math number += 1 ; findloc OFFSET string "\xFF\xFF\x03\x18\x01\x00\x00\x00\x04\x00\x00\x00\xFF\xFF\x03\x18\x01\x00\x00\x00\x0F\x00\x00\x00" 0 0 ; If OFFSET = 0 ; Math T = Q ; Math T += 1 ; Math ttest = 0 ; ELSE ; GoTo OFFSET 0 ; SavePos Start 0 ; GoTo 0x18 0 SEEK_CUR ; Get Size Long 0 ; Math T = Start ; Math T += Size ; Math T -= 1 ; Math ttest = 1 ; EndIF ; If ttest = 1 ; GoTo start 0 ; GoTo 0x2F 0 SEEK_CUR ; Get rtest Byte 0 ; ELSE ; Math rtest = 1 ; EndIF ; If rtest = 0 ; Put Start Long MEMORY_FILE6 ; ELSE ; Put Start Long MEMORY_FILE4 ; Put Size Long MEMORY_FILE4 ; EndIF ; Next T ; Get ssk ASIZE MEMORY_FILE6 ; Math ssk /= 4 ; Math deersun = 0 ; For qmk = 1 To ssk ; GoTo deersun MEMORY_FILE6 ; Get deerstart Long MEMORY_FILE6 ; SavePos deersun MEMORY_FILE6 ; log MEMORY_FILE2 0 0 ; log MEMORY_FILE3 0 0 ; log MEMORY_FILE5 0 0 ; Math Qprime = 0 ; Math Qprimeprime = 0 ; Math GG = 0 ; Math YFYF = 0 ; GoTo deerstart 0 ; GoTo 0x30 0 SEEK_CUR ; Get FaceNumber Long 0 ; Get VertexNumber Long 0 ; GoTo 0x4 0 SEEK_CUR ; Math axf = VertexNumber ; Math axf *= 8 ; GoTo axf 0 SEEK_CUR ; SavePos qdeer 0 ; For FFF = 1 To FaceNumber ; GoTo qdeer 0 ; Get Type1 Short 0 ; Get Type2 Short 0 ; Get Type3 Short 0 ; Get Type4 Short 0 ; SavePos qdeer 0 ; GoTo YFYF MEMORY_FILE3 ; Put Type1 Short MEMORY_FILE3 ; Put Type4 Short MEMORY_FILE3 ; Put Type2 Short MEMORY_FILE3 ; Put 0 Short MEMORY_FILE3 ; SavePos YFYF MEMORY_FILE3 ; Next FFF ; GoTo qdeer 0 ; GoTo 0x18 0 SEEK_CUR ; SavePos qdeer 0 ; For V = 1 To VertexNumber ; GoTo qdeer 0 ; Get Type1 Long 0 ; Get Type2 Long 0 ; Get Type3 Long 0 ; SavePos qdeer 0 ; GoTo Qprime MEMORY_FILE2 ; Put Type1 Long MEMORY_FILE2 ; Put Type2 Long MEMORY_FILE2 ; Put Type3 Long MEMORY_FILE2 ; SavePos Qprime MEMORY_FILE2 ; Next V ; Get Zw3 ASIZE MEMORY_FILE3 ; Math Zf3 = Zw3 ; Math Zf3 /= 8 ; Get Zw2 ASIZE MEMORY_FILE2 ; Math Zf2 = Zw2 ; Math Zf2 /= 12 ; Math FaceNumber = Zf3 ; Math VertexNumber = Zf2 ; Math Snake = VertexNumber ; Math Snake *= 12 ; Math Dragon = FaceNumber ; Math Dragon *= 8 ; Math Sum = Dragon ; Math Sum += Snake ; Math QQQ = 60 ; Math QQQ += Snake ; Math QQ = 52 ; Math qaz = 0 ; Math wsx = 0 ; log MEMORY_FILE5 0 QQQ ; For Vertex = 0 < Zw2 ; GoTo qaz MEMORY_FILE2 ; Get D byte MEMORY_FILE2 ; SavePos qaz MEMORY_FILE2 ; GoTo QQ MEMORY_FILE5 ; Put D Byte MEMORY_FILE5 ; SavePos QQ MEMORY_FILE5 ; Next Vertex ; For Face = 0 < Zw3 ; GoTo wsx MEMORY_FILE3 ; Get D byte MEMORY_FILE3 ; SavePos wsx MEMORY_FILE3 ; GoTo QQQ MEMORY_FILE5 ; Put D Byte MEMORY_FILE5 ; SavePos QQQ MEMORY_FILE5 ; Next Face ; GoTo 0 MEMORY_FILE5 ; set M Byte 0x4D ; Put M Byte MEMORY_FILE5 ; set M Byte 0x4D ; Put M Byte MEMORY_FILE5 ; Math M = Sum ; Math M += 60 ; Put M Long MEMORY_FILE5 ; set M Byte 0x02 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x0A ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x03 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x3D ; Put M Byte MEMORY_FILE5 ; set M Byte 0x3D ; Put M Byte MEMORY_FILE5 ; Math M = Sum Math M += 44 ; Put M Long MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x40 ; Put M Byte MEMORY_FILE5 ; Math M = Sum Math M += 38 ; Put M Long MEMORY_FILE5 ; set M Byte 0x64 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x72 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x61 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x67 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x6F ; Put M Byte MEMORY_FILE5 ; set M Byte 0x6E ; Put M Byte MEMORY_FILE5 ; set M Byte 0x6A ; Put M Byte MEMORY_FILE5 ; set M Byte 0x61 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x6E ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE5 ; Math M = Sum Math M += 22 ; Put M Long MEMORY_FILE5 ; Set M Byte 0x10 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE5 ; Math M = Snake ; Math M += 8 ; Put M Long MEMORY_FILE5 ; Math M = VertexNumber ; Put M Short MEMORY_FILE5 ; Math JumpJump = Snake ; Math JumpJump += 52 ; GoTo JumpJump MEMORY_FILE5 ; set M Byte 0x20 ; Put M Byte MEMORY_FILE5 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE5 ; Math M = FaceNumber ; Math M *= 8 ; Math M += 8 ; Put M Long MEMORY_FILE5 ; Math M = FaceNumber ; Put M Short MEMORY_FILE5 ; Math name = qmk ; string name += .3ds ; Get purpledragon ASIZE MEMORY_FILE5 ; Log name 0 purpledragon MEMORY_FILE5 ; Next qmk ; Get listf ASIZE MEMORY_FILE4 ; Math spyrodragon = listf ; Math spyrodragon /= 8 ; Math rubyfox = 0 ; Math diafox = 0 ; For Y = 1 To spyrodragon ; log MEMORY_FILE7 0 0 ; log MEMORY_FILE6 0 0 ; log MEMORY_FILE1 0 0 ; log MEMORY_FILE2 0 0 ; log MEMORY_FILE3 0 0 ; GoTo rubyfox MEMORY_FILE4 ; Get start Long MEMORY_FILE4 ; Get size Long MEMORY_FILE4 ; SavePos rubyfox MEMORY_FILE4 ; GoTo diafox MEMORY_FILE5 ; Log MEMORY_FILE7 start size 0 ; GoTo 0 MEMORY_FILE7 ; Math count = 0 ; Math gt = 0 ; Math Qprime = 0 ; Math red = 0 ; SavePos found MEMORY_FILE7 ; For T = 0 < size ; GoTo found MEMORY_FILE7 ; findloc OFFSET string "\x00\x00\x00\x05\x04\x01\x00\x01\x00\x80" MEMORY_FILE7 0 ; If OFFSET = 0 ; Math t = size ; Math twotest = 1 ; EndIF ; If OFFSET != 0 ; GoTo OFFSET MEMORY_FILE7 ; GoTo 10 MEMORY_FILE7 SEEK_CUR ; Get onetest Byte MEMORY_FILE7 ; Get twotest Byte MEMORY_FILE7 ; SavePos found MEMORY_FILE7 ; EndIF ; If twotest = 108 ; Put count Long MEMORY_FILE1 ; Math count += onetest ; Math foxcount = count ; Math foxcount -= 1 ; Put foxcount Long MEMORY_FILE1 ; Put onetest Long MEMORY_FILE1 ; Put found Long MEMORY_FILE1 ; EndIF ; Next T ; Get mqa ASIZE MEMORY_FILE1 ; Math mqa /= 16 ; For jjj = 1 To mqa ; GoTo gt MEMORY_FILE1 ; Get min long MEMORY_FILE1 ; Get max long MEMORY_FILE1 ; Get nuv long MEMORY_FILE1 ; Get loc long MEMORY_FILE1 ; SavePos gt MEMORY_FILE1 ; GoTo loc MEMORY_FILE7 ; SavePos werefox MEMORY_FILE7 ; For cvb = 1 To nuv ; GoTo werefox MEMORY_FILE7 ; Get Type1 Long MEMORY_FILE7 ; Get Type2 Long MEMORY_FILE7 ; Get Type3 Long MEMORY_FILE7 ; Get Type4 Long MEMORY_FILE7 ; SavePos werefox MEMORY_FILE7 ; GoTo Qprime MEMORY_FILE2 ; Put Type1 Long MEMORY_FILE2 ; Put Type2 Long MEMORY_FILE2 ; Put Type3 Long MEMORY_FILE2 ; SavePos Qprime MEMORY_FILE2 ; Next cvb ; Math maxa = max ; Math maxa -= 2 ; For fff = min To maxa ; Math fafter = fff ; Math fafter += 1 ; Math fafterafter = fff ; Math fafterafter += 2 ; GoTo red MEMORY_FILE3 ; Put fff Short MEMORY_FILE3 ; Put fafter Short MEMORY_FILE3 ; Put fafterafter Short MEMORY_FILE3 ; Put 0 Short MEMORY_FILE3 ; Put fff Short MEMORY_FILE3 ; Put fafterafter Short MEMORY_FILE3 ; Put fafter Short MEMORY_FILE3 ; Put 0 Short MEMORY_FILE3 ; SavePos red MEMORY_FILE3 ; Next fff ; Next jjj ; Get Zw3 ASIZE MEMORY_FILE3 ; Math Zf3 = Zw3 ; Math Zf3 /= 8 ; Get Zw2 ASIZE MEMORY_FILE2 ; Math Zf2 = Zw2 ; Math Zf2 /= 12 ; Math FaceNumber = Zf3 ; Math VertexNumber = Zf2 ; Math Snake = VertexNumber ; Math Snake *= 12 ; Math Dragon = FaceNumber ; Math Dragon *= 8 ; Math Sum = Dragon ; Math Sum += Snake ; Math QQQ = 60 ; Math QQQ += Snake ; Math QQ = 52 ; Math qaz = 0 ; Math wsx = 0 ; Math hqw = Sum ; Math hqw += 60 ; Log MEMORY_FILE6 0 hqw ; For Vertex = 0 < Zw2 ; GoTo qaz MEMORY_FILE2 ; Get D byte MEMORY_FILE2 ; SavePos qaz MEMORY_FILE2 ; GoTo QQ MEMORY_FILE6 ; Put D Byte MEMORY_FILE6 ; SavePos QQ MEMORY_FILE6 ; Next Vertex ; For Face = 0 < Zw3 ; GoTo wsx MEMORY_FILE3 ; Get D byte MEMORY_FILE3 ; SavePos wsx MEMORY_FILE3 ; GoTo QQQ MEMORY_FILE6 ; Put D Byte MEMORY_FILE6 ; SavePos QQQ MEMORY_FILE6 ; Next Face ; GoTo 0 MEMORY_FILE6 ; set M Byte 0x4D ; Put M Byte MEMORY_FILE6 ; set M Byte 0x4D ; Put M Byte MEMORY_FILE6 ; Math M = Sum ; Math M += 60 ; Put M Long MEMORY_FILE6 ; set M Byte 0x02 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x0A ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x03 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x3D ; Put M Byte MEMORY_FILE6 ; set M Byte 0x3D ; Put M Byte MEMORY_FILE6 ; Math M = Sum Math M += 44 ; Put M Long MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x40 ; Put M Byte MEMORY_FILE6 ; Math M = Sum Math M += 38 ; Put M Long MEMORY_FILE6 ; set M Byte 0x64 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x72 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x61 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x67 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x6F ; Put M Byte MEMORY_FILE6 ; set M Byte 0x6E ; Put M Byte MEMORY_FILE6 ; set M Byte 0x6A ; Put M Byte MEMORY_FILE6 ; set M Byte 0x61 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x6E ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x00 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE6 ; Math M = Sum Math M += 22 ; Put M Long MEMORY_FILE6 ; Set M Byte 0x10 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE6 ; Math M = Snake ; Math M += 8 ; Put M Long MEMORY_FILE6 ; Math M = VertexNumber ; Put M Short MEMORY_FILE6 ; Math JumpJump = Snake ; Math JumpJump += 52 ; GoTo JumpJump MEMORY_FILE6 ; set M Byte 0x20 ; Put M Byte MEMORY_FILE6 ; set M Byte 0x41 ; Put M Byte MEMORY_FILE6 ; Math M = FaceNumber ; Math M *= 8 ; Math M += 8 ; Put M Long MEMORY_FILE6 ; Math M = FaceNumber ; Put M Short MEMORY_FILE6 ; Get purpledragon ASIZE MEMORY_FILE6 ; Math name = Y ; string name += .2 ; string name += .3ds ; Log name 0 purpledragon MEMORY_FILE6 ; Next Y ;