This is a hack n' slash type game.

dragonnm.jpg


All of the meshes are in the DATA.DAT file.

Objects are located in files that have the SKMD header.

Meshes are in turn located inside the SKMD at the MESHD header.

Meshes are stored in chunks that have the following structure:

50 4D 10.......
06 01 00 01 03 80 XX 68
{4BytefloatVertexesHIres(X,Y,Z)}
04 80 XX 69
{2ByteSignedVertexesLOWres(X,Y,Z)}
05 C0 XX 6E
{2ByteIntegerSection(X,Y,Z)}
06 80 XX 6D
{8ByteIntegerSection}
07 80 XX 69
{2ByteIntegerSection(X,Y,Z)}
08 C0 XX 6A
{1ByteIntegerSection(X,Y,Z)}