Dawn of the Dragon is the first Spyro game for the PS3 and is the last in the Legend of Spyro Trilogy. It was developed by √Čtranges Libellules a French developer.
SpyroUVnov19.jpg
CynderDTD.jpg





spyro.jpg
Cynderdotd.png







This is a picture of the Cynder model used in the game.


here is cynder + Spyro + the dark versions and even a ghost spyro textured with fan made textures:
CYnder.jpg
darkcynder.JPG
spyrotexturedss.JPG
darkspyro.JPG
ghostspyro.JPG
Here are the model files and the textures:


Malefor.pngmalefor_eye_texture.png



Here are some WIP of the Guardians
Electro_Guardian_Test_Render.pngFire_Guardian_Test_Render.png


Ice_Guardian_Test_Render.pngEarth_Guardian_Test_Render.png




Edit version File and Textures Below New Image

Edit_Test_Render_Blender_Cysles.png






The format for the Character meshes is as follows:
XX 00 00 (30 1C 13) 00 00 04 01 00 01 03 80 XX 6C
(00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00)
(37 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00)
00 00 00 00 00 00 00 05 04 01 00 01 00 80 XX 6C
{4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00}
00 00 00 00 00 00 00 05 04 01 00 01 01 80 XX 64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05 04 01 00 01 02 80 XX 6A
{1byteNormalMap(for X,Y,Z}
(Padding)
XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00

The format for Spyro's and Cynder's Armor is as follows:
00 00 00 00 00 00 00 05 03 01 00 01 00 80 XX 6C
{4bytefloatVertexes(for X,Y,Z)+00+Conn+00 00}
00 00 00 00 00 00 00 05 03 01 00 01 01 80 XX 64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05 03 01 00 01 02 80 XX 6A
{1byteNormalMap(for X,Y,Z}
(Padding)
XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00

The format for level terrain is as follows:
00 00 00 00 00 00 00 05 04 01 00 01 00 80 XX 68
{4bytefloatVertexes(for X,Y,Z)}
00 00 00 00 00 00 00 05 04 01 00 01 01 80 XX 64
{4bytefloatUVMap(for U,V)}
00 00 00 00 00 00 00 05 04 01 00 01 02 C0 XX 6E
{1byteColor(for R,G,B)+FF}
(Padding)
XX 00 00 (04) 00 00 00 (15) 00 00 00 00 00 00 00 00