This game was released on the PS2 and GameCube.

The character and object meshes are in the .W files, which use Zlib compression.
Each .W file contains two compressed files, the first one contains the data, and
the second one contains a file table.
Use the following script to extract the data file from the .W files (the script will give
it the .MESH extension):

Use the following script to convert the meshes inside the .MESH files into
.3ds files: