AkuMesh.jpg

This game uses the same RES format as Shrek 3:
The models (among other things in the RES files) have the following format:

Submesh format:
02 80 XX 6E
{Possible2ByteSignedIntegerUVMappings(U,V)}
03 80 XX 69
{2ByteSignedVertexes(X,Y,Z)}
04 80 XX 65
{Possible2ByteSignedIntegerUVMappings(U,V)}